Back in 1982, personal computers had monochromatic green screens. If you wanted to design a user interface, you had two tools available: Green letters and blank spaces.
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Image Credit - Google Images |
Steve Jobs had a deep and rich vision in 1981 for how user interfaces could work. If nontechnical users were going to do highly complex tasks on a computer with no training, he felt that Apple would need to make the technology disappear and the operations be utterly intuitive to nontechnical people.
Here are some examples and difference between ios6 & ios7:-
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Image Credit - Google Images |
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Image Credit - Google Images |
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Image Credit - Google Images |
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Image Credit - Google Images |
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Image Credit - Google Images |
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Image Credit - Google Images |
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Image Credit - Google Images |
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Image Credit - Google Images |
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Image Credit - Google Images |
The iPhone was the highest realization of Steve's vision. Unlike PC applications, iPhone apps were not merely software programs; they transformed the phone into familiar physical objects. The notepad looked like a real notepad; the calendar was like holding a calendar; the clock looked like a clock and the library looked like a real wooden shelf with books. This is called Skeuomorphism. Skeuomorphism makes it easier for those familiar with the original device to use the digital emulation and that it is visually appealing.
Steve Jobs once said this:-
“people don't know what they want until you show it to them.”
― Steve Jobs
In iOS 7, all of that is gone. Apps are now controlled with cryptic little florescent symbols that are interspersed across the screen. Everything looks the same. No more notepad; no more dials for making selections. It's all just dull software; black letters on white. Even the blue tint that helped you see if the keyboard shift key was pressed has been eliminated.
Apple has brought back the era of the hideously ugly, monochromatic 1982 UI. And it's worse than an IBM PC. Instead of a soft green color palette, iOS uses garish, florescent colors against harsh white backgrounds.
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Image Credit - Google Images |
This is the a good example of difference between skeuomorphic and flat interface.
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Image Credit - Google Images |
This is so wrong.
DOCUMENTS V.S. CONTROLS
The worst thing about iOS 7 is that the distinction between documents and controls is gone.
The iPhone always had a feeling like a well-engineered European sports car, with simple, purposeful buttons and dials to control the device. These controls were clearly and substantively distinct from user documents and workspaces. Now it's all blurred together, so you can't tell any more which things are controls and which aren't.
It reminds me of the days when you had to read a manual to learn how to use a piece of application software.
GRAPHIC DESIGN
The designers of iOS 7 forgot that consumers buy Apple products because they want simple, elegant devices to make their lives easier. But it appears to me as if the goal of iOS 7's designers was to look cool and hip, no matter the impact on users.
The new icons are garish, distracting, and less intuitive than the old ones. The new graphical flourishes--like making the lock screen photo go blurry.
I think this is far and away the worst thing Apple has ever done. Not only did the company throw away 30 years of progress, they have pulled all the major app makers down with them.
Apple has made a giant mess with iOS 7. It's hard to imagine the Apple design people owning up to what they did any time soon.
It pains me to say it, but I think Apple has given its loyal customers good reason to start looking at Android and other options.
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Image Credit - Google Images |